Dan (he/him) is the Manager, Digital Innovation. He works in deeply relational ways, with a focus on supporting young people to play a central role in designing and shaping their world. He believes in the power of stories and reflective practice to generate authentic and relevant ideas to life.
Daniel’s work is built on more than 20 years of practice-based research, innovative projects and youth-centered approaches. He works at the intersection of play, technology and learning and has designed alternate reality games, worked with top educational app designers and supported education and learning teams at LEGO, Disney and Apple.
In his spare time Daniel can be found growing fruit and vegetables, or rolling a d20 hoping for a critical hit.